godot/servers/visual
Juan Linietsky 8997084831 2D Rewrite Step [1]
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-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particle_system_sw.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_dummy.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer_dummy.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
rasterizer.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_graph.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
shader_language.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
shader_language.h More Bugfix... 2014-09-17 23:23:42 -03:00
visual_server_raster.cpp 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
visual_server_raster.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00
visual_server_wrap_mt.cpp More 3D Work 2014-06-16 10:22:26 -03:00
visual_server_wrap_mt.h 2D Rewrite Step [1] 2015-01-10 17:35:26 -03:00