godot/drivers
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
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alsa Modernize Thread 2021-01-29 12:02:13 +01:00
alsamidi Modernize Thread 2021-01-29 12:02:13 +01:00
coreaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dummy Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
png Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pulseaudio Modernize Thread 2021-01-29 12:02:13 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
vulkan Fixes to get Godot running again on Intel IGP 2021-02-05 00:02:06 -03:00
wasapi Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Modernize Thread 2021-01-29 12:02:13 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00