godot/scene/resources
reduz 8faf23b52b Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter.
-By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance.
-Disadvantage of temporal reproject is update latency so..
-Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-06 15:08:21 -03:00
..
default_theme doc: Sync classref with current source 2021-01-28 11:26:37 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
animation.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
animation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_sample.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_stream_sample.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bit_map.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
bit_map.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
box_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
box_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_effects.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
camera_effects.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
capsule_shape_2d.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
capsule_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
capsule_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
capsule_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
circle_shape_2d.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
circle_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
curve.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
curve.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
cylinder_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
cylinder_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
environment.cpp Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
environment.h Simplify Volumetric Fog 2021-02-06 15:08:21 -03:00
font.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
font.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gradient.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gradient.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
height_map_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
height_map_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
line_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
line_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
material.cpp 3D editor grid improvements 2021-02-01 22:19:54 +01:00
material.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
mesh.cpp Implement shadow meshes 2021-01-25 15:03:15 -03:00
mesh.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
mesh_data_tool.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mesh_data_tool.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mesh_library.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mesh_library.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
packed_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
packed_scene.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
particles_material.cpp Fix particles not properly modified by their lifetime 2021-01-27 16:28:15 +03:00
particles_material.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
physics_material.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
physics_material.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
polygon_path_finder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
polygon_path_finder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
primitive_meshes.cpp Use Math_TAU and deg2rad/rad2deg in more places and optimize code 2021-01-09 03:47:14 -05:00
primitive_meshes.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ray_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rectangle_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rectangle_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_format_text.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_format_text.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
segment_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
segment_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
skin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sky.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sky.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sky_material.cpp Rewrote how barriers work for faster rendering 2021-02-04 09:42:28 -03:00
sky_material.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
sphere_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
sphere_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
style_box.cpp Merge pull request #37547 from aaronfranke/tau 2021-02-01 20:55:25 +01:00
style_box.h Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
surface_tool.cpp Scale error in mesh optimizer so it uses absolute scale. 2021-01-11 06:07:54 -08:00
surface_tool.h Scale error in mesh optimizer so it uses absolute scale. 2021-01-11 06:07:54 -08:00
syntax_highlighter.cpp doc: Don't bind argument names with p_ prefix 2021-02-04 14:45:06 +01:00
syntax_highlighter.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_file.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_line.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_line.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_paragraph.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
text_paragraph.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
texture.cpp Modernize RWLock 2021-01-19 11:53:10 +01:00
texture.h Modernize RWLock 2021-01-19 11:53:10 +01:00
theme.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
theme.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
tile_set.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
tile_set.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
video_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
visual_shader.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader.h Merge pull request #44805 from Chaosus/vs_convert 2021-01-15 16:58:26 +01:00
visual_shader_nodes.cpp Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
visual_shader_nodes.h Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
visual_shader_sdf_nodes.cpp Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
world_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_margin_shape_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
world_margin_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00