8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
19 lines
792 B
C
19 lines
792 B
C
/************************************************************************************
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This source file is part of the Theora Video Playback Library
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For latest info, see http://libtheoraplayer.googlecode.com
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*************************************************************************************
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Copyright (c) 2008-2014 Kresimir Spes (kspes@cateia.com)
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This program is free software; you can redistribute it and/or modify it under
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the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause
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*************************************************************************************/
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#ifndef _TheoraPixelTransform_h
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#define _TheoraPixelTransform_h
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struct TheoraPixelTransform
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{
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unsigned char *raw, *y, *u, *v, *out;
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unsigned int w, h, rawStride, yStride, uStride, vStride;
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};
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#endif
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