godot/main
Fabio Alessandrelli 31b5c5ee03 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 13:07:37 +01:00
..
tests Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 17:01:53 +00:00
godotcontrollerdb.txt [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 13:07:37 +01:00
input_default.cpp Better gamepad axis event injection. 2021-01-18 13:07:37 +01:00
input_default.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main_timer_sync.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
main.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
performance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
performance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00