c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
25 lines
1.0 KiB
XML
25 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.2">
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<brief_description>
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Occludes light cast by a Light2D, casting shadows.
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</brief_description>
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<description>
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Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null">
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The [OccluderPolygon2D] used to compute the shadow.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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