godot/doc/classes/Physics2DTestMotionResult.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

34 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
</member>
<member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0">
</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
</member>
<member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal" default="Vector2( 0, 0 )">
</member>
<member name="collision_point" type="Vector2" setter="" getter="get_collision_point" default="Vector2( 0, 0 )">
</member>
<member name="motion" type="Vector2" setter="" getter="get_motion" default="Vector2( 0, 0 )">
</member>
<member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder" default="Vector2( 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>