..
shaders
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
rasterizer_canvas_gles3.cpp
-Project/Editor settings now use new inspector
2018-07-19 19:02:04 -03:00
rasterizer_canvas_gles3.h
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp
Fix UWP build after #14622 .
2018-05-18 19:29:24 +03:00
rasterizer_gles3.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
rasterizer_scene_gles3.cpp
-Project/Editor settings now use new inspector
2018-07-19 19:02:04 -03:00
rasterizer_scene_gles3.h
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
rasterizer_storage_gles3.cpp
-Project/Editor settings now use new inspector
2018-07-19 19:02:04 -03:00
rasterizer_storage_gles3.h
Revert "Fix #19507 Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
shader_compiler_gles3.cpp
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
2018-07-22 14:26:46 +02:00
shader_compiler_gles3.h
using TIME in light shader enables uses_fragment_time
2018-02-07 11:56:52 +01:00
shader_gles3.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
shader_gles3.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00