godot/platform
Rémi Verschelde 89f26c9479 Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp
The option is needed when using the 'fastcomp' backend (default before
1.39.0), and must not be defined when using 'upstream' (new default).
So we define it conditionally to support both backends.

Follow-up to #30751.

(cherry picked from commit 6d6280dfa3)
2019-12-03 15:01:43 +01:00
..
android Android: Bump gradle version to 5.1.1 2019-11-12 13:09:36 +01:00
haiku Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-11-12 13:09:36 +01:00
javascript Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp 2019-12-03 15:01:43 +01:00
osx [macOS] Fix locale detection. 2019-11-29 16:05:07 +01:00
server Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
uwp Fix memory leak after closing files 2019-11-12 13:09:35 +01:00
windows Add Input::get_current_cursor_shape 2019-11-12 11:10:53 +01:00
x11 [X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-11-12 13:09:35 +01:00
SCsub Always use lists for `LIBS` in SCons 2019-11-12 13:09:36 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00