66 lines
3.1 KiB
XML
66 lines
3.1 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<qnx xmlns="http://www.qnx.com/schemas/application/1.0">
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<!-- BlackBerry® 10 application descriptor file.
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Specifies parameters for identifying, installing, and launching native applications on BlackBerry® 10 OS.
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-->
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<!-- A universally unique application identifier. Must be unique across all BlackBerry applications.
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Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
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<id>com.godot.game</id>
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<!-- The name that is displayed in the BlackBerry application installer.
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May have multiple values for each language. See samples or xsd schema file. Optional. -->
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<name>Godot Game</name>
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<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
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Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
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An updated version of application must have a versionNumber value higher than the previous version. Required. -->
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<versionNumber>0.0.1</versionNumber>
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<!-- Fourth digit segment of the package version. First three segments are taken from the
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<versionNumber> element. Must be an integer from 0 to 2^16-1 -->
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<buildId>0</buildId>
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<!-- Description, displayed in the BlackBerry application installer.
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May have multiple values for each language. See samples or xsd schema file. Optional. -->
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<description>Game made with Godot Engine</description>
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<!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
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<author>You Name or Company</author>
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<authorId>authorIDherePlease</authorId>
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<!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
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<!-- <authorId>ABC1234YjsnUk235h</authorId> -->
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<initialWindow>
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<aspectRatio>landscape</aspectRatio>
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<autoOrients>false</autoOrients>
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<systemChrome>none</systemChrome>
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<transparent>false</transparent>
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</initialWindow>
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<!-- The category where the application appears. Either core.games or core.media. -->
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<category>core.games</category>
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<permission>read_device_identifying_information</permission>
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<permission>access_internet</permission>
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<asset path="assets">assets</asset>
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<configuration name="Device-Debug">
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<platformArchitecture>armle-v7</platformArchitecture>
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<asset path="godot_bb10.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10.qnx.armle</asset>
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</configuration>
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<configuration name="Device-Release">
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<platformArchitecture>armle-v7</platformArchitecture>
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<asset path="godot_bb10_opt.qnx.armle" entry="true" type="Qnx/Elf">godot_bb10_opt.qnx.armle</asset>
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</configuration>
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<!-- The icon for the application. -->
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<icon>
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<image>icon.png</image>
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</icon>
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<!-- Ensure that shared libraries in the package are found at run-time. -->
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<env var="LD_LIBRARY_PATH" value="app/native/lib:/usr/lib/qt4/lib"/>
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</qnx>
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