godot/platform/javascript
Fabio Alessandrelli a3179aa8fc Disable WebGL2, window maximize in editor builds. 2020-10-14 12:32:35 +02:00
..
api Improve Project Manager video driver selection. 2020-10-14 12:32:35 +02:00
engine [HTML5] Close IDBFS database on exit. 2020-10-14 11:18:41 +02:00
export Add COOP/COEP headers to HTML5 "run" server. 2020-10-02 16:25:18 +02:00
native [HTML5] Close IDBFS database on exit. 2020-10-14 11:18:41 +02:00
SCsub [HTML5] Add JavaScriptToolsEditorPlugin. 2020-10-14 11:20:20 +02:00
audio_driver_javascript.cpp [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
audio_driver_javascript.h [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
detect.py Increase HTML5 THREADPOOL size. 2020-10-14 11:17:03 +02:00
dom_keys.inc
emscripten_helpers.py [HTML5] Scons now expects "emcc" to be in PATH. 2020-10-04 20:54:56 +02:00
godot_audio.h [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
http_client.h.inc
http_client_javascript.cpp
http_request.h
javascript_eval.cpp
javascript_main.cpp JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00
logo.png
os_javascript.cpp Disable WebGL2, window maximize in editor builds. 2020-10-14 12:32:35 +02:00
os_javascript.h JS synchronous start, better persistent FS sync. 2020-09-19 18:27:21 +02:00
platform_config.h
run_icon.png