godot/scene/main
lawnjelly fed764b342 Fix editor constant redraw from fxaa and debanding.
Every NOTIFICATION_PROCESS the spatial_editor_plugin.cpp is calling set_use_fxaa which is causing a redraw_request(). Same with debanding.

These can be fixed be checking for noop state changes.
2020-11-02 10:13:18 +00:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Expose NOTIFICATION_POST_ENTER_TREE 2020-08-14 00:32:05 +02:00
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Merge pull request #42942 from Calinou/add-viewport-debanding-3.2 2020-10-30 11:47:57 +01:00
scene_tree.h
timer.cpp
timer.h
viewport.cpp Fix editor constant redraw from fxaa and debanding. 2020-11-02 10:13:18 +00:00
viewport.h Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00