103 lines
5.6 KiB
C++
103 lines
5.6 KiB
C++
/**************************************************************************/
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/* export_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef WINDOWS_EXPORT_PLUGIN_H
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#define WINDOWS_EXPORT_PLUGIN_H
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#include "core/io/file_access.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export_platform_pc.h"
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// Optional environment variables for defining confidential information. If any
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// of these is set, they will override the values set in the credentials file.
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const String ENV_WIN_CODESIGN_ID_TYPE = "GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE";
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const String ENV_WIN_CODESIGN_ID = "GODOT_WINDOWS_CODESIGN_IDENTITY";
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const String ENV_WIN_CODESIGN_PASS = "GODOT_WINDOWS_CODESIGN_PASSWORD";
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class EditorExportPlatformWindows : public EditorExportPlatformPC {
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GDCLASS(EditorExportPlatformWindows, EditorExportPlatformPC);
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struct SSHCleanupCommand {
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String host;
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String port;
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Vector<String> ssh_args;
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String cmd_args;
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bool wait = false;
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SSHCleanupCommand(){};
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SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
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host = p_host;
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port = p_port;
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ssh_args = p_ssh_arg;
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cmd_args = p_cmd_args;
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wait = p_wait;
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};
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};
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Ref<ImageTexture> run_icon;
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Ref<ImageTexture> stop_icon;
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Vector<SSHCleanupCommand> cleanup_commands;
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OS::ProcessID ssh_pid = 0;
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int menu_options = 0;
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Error _process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path);
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Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
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Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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public:
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
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virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) override;
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virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) override;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
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virtual void get_export_options(List<ExportOption> *r_options) const override;
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virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
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virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
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virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
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virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
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virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
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virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
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virtual Ref<Texture2D> get_run_icon() const override;
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virtual bool poll_export() override;
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virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
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virtual int get_options_count() const override;
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virtual String get_option_label(int p_index) const override;
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virtual String get_option_tooltip(int p_index) const override;
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
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virtual void cleanup() override;
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EditorExportPlatformWindows();
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};
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#endif // WINDOWS_EXPORT_PLUGIN_H
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