.. |
config.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
config.h
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
light_storage.cpp
|
Initialize light intensity parameter before use.
|
2023-05-11 09:46:46 -07:00 |
light_storage.h
|
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
|
2023-05-19 19:22:10 +02:00 |
material_storage.cpp
|
Merge pull request #76109 from paddy-exe/fix-node-position-view
|
2023-05-05 14:35:41 +02:00 |
material_storage.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
mesh_storage.cpp
|
Fix AABB calculation for meshes using Skeleton2D
|
2023-03-05 08:21:08 +02:00 |
mesh_storage.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
particles_storage.cpp
|
Properly calculate lifetime_split for particles
|
2023-02-14 14:37:47 -08:00 |
particles_storage.h
|
Allow for external python scripts to call the build python headers via external scripts
|
2023-03-19 21:18:52 -07:00 |
render_scene_buffers_gles3.cpp
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
|
For GDExternal use, provides access to internal graphics handles for textures
|
2023-05-09 13:47:22 +10:00 |
texture_storage.h
|
For GDExternal use, provides access to internal graphics handles for textures
|
2023-05-09 13:47:22 +10:00 |
utilities.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
utilities.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |