godot/platform
Rémi Verschelde ad7710ae5e
Dynamically load libudev.so.1 on Linux if `udev=yes`
This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).

If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).

Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.

The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
  --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
  --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```

(cherry picked from commits a10c259c1d
and e26a1f807b)

Edit: Updated to version 0.2 of dynload-wrapper to fix symbols clobbering as
done in #46143.
2021-02-18 10:31:31 +01:00
..
android Android: Bump NDK version to 21.4.7075529 2021-02-18 00:36:46 +01:00
iphone [iOS] Remove remote notifications code 2021-02-05 09:26:09 +01:00
javascript Add cwrap to EXTRA_EXPORTED_RUNTIME_METHODS 2021-02-18 00:35:57 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:19:47 +02:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Use /Zi and /FS for including debugger symbols on Windows with MSVC 2021-02-08 22:36:37 +01:00
x11 Dynamically load libudev.so.1 on Linux if `udev=yes` 2021-02-18 10:31:31 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00