godot/doc
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
..
classes Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
tools makerst: Print status messages to make the CI output clearer 2020-05-27 22:24:33 +02:00
translations i18n: Sync classref translation template with current docs 2020-06-25 11:00:39 +02:00
Doxyfile
Makefile SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00