746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
166 lines
5.3 KiB
C++
166 lines
5.3 KiB
C++
/*************************************************************************/
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/* file_access_network.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_ACCESS_NETWORK_H
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#define FILE_ACCESS_NETWORK_H
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#include "core/io/file_access.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/os/semaphore.h"
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#include "core/os/thread.h"
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class FileAccessNetwork;
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class FileAccessNetworkClient {
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struct BlockRequest {
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int32_t id;
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uint64_t offset;
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int32_t size;
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};
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List<BlockRequest> block_requests;
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Semaphore sem;
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Thread thread;
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bool quit = false;
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Mutex mutex;
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Mutex blockrequest_mutex;
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HashMap<int, FileAccessNetwork *> accesses;
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Ref<StreamPeerTCP> client;
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int32_t last_id = 0;
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int32_t lockcount = 0;
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Vector<uint8_t> block;
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void _thread_func();
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static void _thread_func(void *s);
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void put_32(int32_t p_32);
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void put_64(int64_t p_64);
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int32_t get_32();
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int64_t get_64();
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void lock_mutex();
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void unlock_mutex();
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friend class FileAccessNetwork;
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static FileAccessNetworkClient *singleton;
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public:
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static FileAccessNetworkClient *get_singleton() { return singleton; }
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Error connect(const String &p_host, int p_port, const String &p_password = "");
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FileAccessNetworkClient();
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~FileAccessNetworkClient();
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};
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class FileAccessNetwork : public FileAccess {
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Semaphore sem;
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Semaphore page_sem;
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Mutex buffer_mutex;
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bool opened = false;
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uint64_t total_size = 0;
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mutable uint64_t pos = 0;
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int32_t id = -1;
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mutable bool eof_flag = false;
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mutable int32_t last_page = -1;
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mutable uint8_t *last_page_buff = nullptr;
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int32_t page_size = 0;
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int32_t read_ahead = 0;
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mutable int waiting_on_page = -1;
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struct Page {
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int activity = 0;
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bool queued = false;
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Vector<uint8_t> buffer;
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};
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mutable Vector<Page> pages;
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mutable Error response;
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uint64_t exists_modtime = 0;
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friend class FileAccessNetworkClient;
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void _queue_page(int32_t p_page) const;
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void _respond(uint64_t p_len, Error p_status);
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void _set_block(uint64_t p_offset, const Vector<uint8_t> &p_block);
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void _close();
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public:
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enum Command {
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COMMAND_OPEN_FILE,
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COMMAND_READ_BLOCK,
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COMMAND_CLOSE,
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COMMAND_FILE_EXISTS,
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COMMAND_GET_MODTIME,
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};
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enum Response {
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RESPONSE_OPEN,
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RESPONSE_DATA,
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RESPONSE_FILE_EXISTS,
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RESPONSE_GET_MODTIME,
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};
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virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
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virtual bool is_open() const; ///< true when file is open
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virtual void seek(uint64_t p_position); ///< seek to a given position
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virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
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virtual uint64_t get_position() const; ///< get position in the file
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virtual uint64_t get_length() const; ///< get size of the file
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virtual bool eof_reached() const; ///< reading passed EOF
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virtual uint8_t get_8() const; ///< get a byte
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
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virtual Error get_error() const; ///< get last error
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virtual void flush();
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virtual void store_8(uint8_t p_dest); ///< store a byte
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virtual bool file_exists(const String &p_path); ///< return true if a file exists
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virtual uint64_t _get_modified_time(const String &p_file);
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virtual uint32_t _get_unix_permissions(const String &p_file);
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
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static void configure();
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FileAccessNetwork();
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~FileAccessNetwork();
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};
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#endif // FILE_ACCESS_NETWORK_H
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