godot/scene
Rémi Verschelde 192688e7eb classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.

(cherry picked from commit a15de80942)
2016-07-08 23:41:58 +02:00
..
2d Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-07-08 18:34:10 +02:00
3d Send body inout notifications after state is applied, fixes #4683 2016-06-25 01:41:57 +02:00
animation Fixed animation player auto-queue duplication and undo/redo 2016-05-12 08:58:39 +02:00
audio fix crash in SamplePlayer, closes #5005 2016-06-25 01:22:41 +02:00
gui throw error if GridContainer::set_columns goes below 1, closes #5316 2016-07-08 18:52:30 +02:00
io remove trailing whitespace 2016-04-02 22:03:48 +02:00
main Fix own world option of Viewport. 2016-07-08 20:47:19 +02:00
resources classref: Fix arg name for is_action_pressed/released 2016-07-08 23:41:58 +02:00
SCsub
register_scene_types.cpp remove trailing whitespace 2016-04-02 22:03:48 +02:00
register_scene_types.h
scene_string_names.cpp Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00
scene_string_names.h Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes 2016-04-06 18:49:51 +02:00