godot/scene
2021-11-28 17:59:00 +05:30
..
2d Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
3d Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
animation Fixed PlaybackData in AnimationPlayer 2021-11-27 07:53:48 +09:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui progress_offset now added to reference cross draw function 2021-11-28 17:59:00 +05:30
main Merge pull request #52387 from Calinou/node-rename-path-changed-notification 2021-11-25 17:47:44 +01:00
resources Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00