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using System.Runtime.CompilerServices;
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namespace Godot
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{
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public interface IAwaiter : INotifyCompletion
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{
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bool IsCompleted { get; }
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void GetResult();
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}
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public interface IAwaiter<out TResult> : INotifyCompletion
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{
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bool IsCompleted { get; }
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TResult GetResult();
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}
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}
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