386968ea97
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
49 lines
1.0 KiB
Python
49 lines
1.0 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
env.drivers_sources = []
|
|
|
|
# OS drivers
|
|
SConscript('unix/SCsub')
|
|
SConscript('windows/SCsub')
|
|
|
|
# Sounds drivers
|
|
SConscript('alsa/SCsub')
|
|
SConscript('coreaudio/SCsub')
|
|
SConscript('pulseaudio/SCsub')
|
|
if (env["platform"] == "windows"):
|
|
SConscript("wasapi/SCsub")
|
|
if env['xaudio2']:
|
|
SConscript("xaudio2/SCsub")
|
|
|
|
# Midi drivers
|
|
SConscript('alsamidi/SCsub')
|
|
SConscript('coremidi/SCsub')
|
|
SConscript('winmidi/SCsub')
|
|
|
|
# Graphics drivers
|
|
if (env["platform"] != "server"):
|
|
# SConscript('gles2/SCsub')
|
|
SConscript('vulkan/SCsub')
|
|
SConscript('gl_context/SCsub')
|
|
else:
|
|
SConscript('dummy/SCsub')
|
|
|
|
# Core dependencies
|
|
SConscript("png/SCsub")
|
|
SConscript("spirv-reflect/SCsub")
|
|
|
|
if env['vsproj']:
|
|
import os
|
|
path = os.getcwd()
|
|
# Change directory so the path resolves correctly in the function call.
|
|
os.chdir("..")
|
|
env.AddToVSProject(env.drivers_sources)
|
|
os.chdir(path)
|
|
|
|
env.add_source_files(env.drivers_sources, "*.cpp")
|
|
|
|
lib = env.add_library("drivers", env.drivers_sources)
|
|
env.Prepend(LIBS=[lib])
|