godot/modules/fbx
Rémi Verschelde 7728839247
Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that
path being configured in the editor settings.

The old name also makes sense for this one, it's fine for fbx2gltf_path to be under
a generic fbx category which could have more settings also impacting ufbx.
2024-05-30 23:42:11 +02:00
..
doc_classes Rename FBX2glTF binary path setting back to 4.2 name 2024-05-30 23:42:11 +02:00
editor Rename FBX2glTF binary path setting back to 4.2 name 2024-05-30 23:42:11 +02:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_document.cpp Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
fbx_document.h Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
fbx_state.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_state.h Fix handling missing skins using ufbx importer 2024-05-03 20:46:26 +03:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00