godot/servers/rendering/renderer_rd/storage_rd
Rémi Verschelde 8a9700c8a7 Force disable S3TC support on Android/iOS since we don't handle it
Fixes #63909 for now.
This could be improved in the future if we want to properly support S3TC on mobile.
2022-08-04 18:27:56 +02:00
..
light_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
material_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.h Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Force disable S3TC support on Android/iOS since we don't handle it 2022-08-04 18:27:56 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00