154 lines
6.4 KiB
C++
154 lines
6.4 KiB
C++
/*************************************************************************/
|
|
/* mobile_vr_interface.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MOBILE_VR_INTERFACE_H
|
|
#define MOBILE_VR_INTERFACE_H
|
|
|
|
#include "servers/xr/xr_interface.h"
|
|
#include "servers/xr/xr_positional_tracker.h"
|
|
|
|
/**
|
|
@author Bastiaan Olij <mux213@gmail.com>
|
|
|
|
The mobile interface is a native VR interface that can be used on Android and iOS phones.
|
|
It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are
|
|
present and sets up the proper projection matrices based on the values provided.
|
|
|
|
We're planning to eventually do separate interfaces towards mobile SDKs that have far more capabilities and
|
|
do not rely on the user providing most of these settings (though enhancing this with auto detection features
|
|
based on the device we're running on would be cool). I'm mostly adding this as an example or base plate for
|
|
more advanced interfaces.
|
|
*/
|
|
|
|
class MobileVRInterface : public XRInterface {
|
|
GDCLASS(MobileVRInterface, XRInterface);
|
|
|
|
private:
|
|
bool initialized = false;
|
|
Basis orientation;
|
|
|
|
// Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
|
|
float eye_height = 1.85;
|
|
uint64_t last_ticks = 0;
|
|
|
|
real_t intraocular_dist = 6.0;
|
|
real_t display_width = 14.5;
|
|
real_t display_to_lens = 4.0;
|
|
real_t oversample = 1.5;
|
|
|
|
//@TODO not yet used, these are needed in our distortion shader...
|
|
real_t k1 = 0.215;
|
|
real_t k2 = 0.215;
|
|
|
|
/*
|
|
logic for processing our sensor data, this was originally in our positional tracker logic but I think
|
|
that doesn't make sense in hindsight. It only makes marginally more sense to park it here for now,
|
|
this probably deserves an object of its own
|
|
*/
|
|
Vector3 scale_magneto(const Vector3 &p_magnetometer);
|
|
Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto);
|
|
|
|
int mag_count = 0;
|
|
bool has_gyro = false;
|
|
bool sensor_first = false;
|
|
Vector3 last_accerometer_data;
|
|
Vector3 last_magnetometer_data;
|
|
Vector3 mag_current_min;
|
|
Vector3 mag_current_max;
|
|
Vector3 mag_next_min;
|
|
Vector3 mag_next_max;
|
|
|
|
///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
|
|
float floor_decimals(float p_value, float p_decimals) {
|
|
float power_of_10 = pow(10.0f, p_decimals);
|
|
return floor(p_value * power_of_10) / power_of_10;
|
|
};
|
|
|
|
Vector3 floor_decimals(const Vector3 &p_vector, float p_decimals) {
|
|
return Vector3(floor_decimals(p_vector.x, p_decimals), floor_decimals(p_vector.y, p_decimals), floor_decimals(p_vector.z, p_decimals));
|
|
};
|
|
|
|
Vector3 low_pass(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_factor) {
|
|
return p_vector + (p_factor * (p_last_vector - p_vector));
|
|
};
|
|
|
|
Vector3 scrub(const Vector3 &p_vector, const Vector3 &p_last_vector, float p_decimals, float p_factor) {
|
|
return low_pass(floor_decimals(p_vector, p_decimals), p_last_vector, p_factor);
|
|
};
|
|
|
|
void set_position_from_sensors();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_eye_height(const real_t p_eye_height);
|
|
real_t get_eye_height() const;
|
|
|
|
void set_iod(const real_t p_iod);
|
|
real_t get_iod() const;
|
|
|
|
void set_display_width(const real_t p_display_width);
|
|
real_t get_display_width() const;
|
|
|
|
void set_display_to_lens(const real_t p_display_to_lens);
|
|
real_t get_display_to_lens() const;
|
|
|
|
void set_oversample(const real_t p_oversample);
|
|
real_t get_oversample() const;
|
|
|
|
void set_k1(const real_t p_k1);
|
|
real_t get_k1() const;
|
|
|
|
void set_k2(const real_t p_k2);
|
|
real_t get_k2() const;
|
|
|
|
virtual StringName get_name() const override;
|
|
virtual int get_capabilities() const override;
|
|
|
|
virtual bool is_initialized() const override;
|
|
virtual bool initialize() override;
|
|
virtual void uninitialize() override;
|
|
|
|
virtual Size2 get_render_targetsize() override;
|
|
virtual bool is_stereo() override;
|
|
virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
|
|
virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
|
|
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
|
|
|
|
virtual void process() override;
|
|
virtual void notification(int p_what) override {}
|
|
|
|
MobileVRInterface();
|
|
~MobileVRInterface();
|
|
};
|
|
|
|
#endif // !MOBILE_VR_INTERFACE_H
|