godot/scene/animation
PouleyKetchoupp aae50da074 Fix AnimationBlendTree reset on resource loading
When reset_state was called on an existing AnimationBlendTree, the
output node would disappear, causing some errors in the editor and
preventing animations to play properly.

This change ensures the output node is always present in the node tree.
2021-08-26 09:07:13 -07:00
..
SCsub
animation_blend_space_1d.cpp Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_space_1d.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_space_2d.cpp Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_space_2d.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_blend_tree.cpp Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
animation_blend_tree.h Fix AnimationBlendTree reset on resource loading 2021-08-26 09:07:13 -07:00
animation_cache.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
animation_cache.h
animation_node_state_machine.cpp Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_node_state_machine.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_player.cpp Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
animation_player.h Use doubles for time in animation code 2021-08-09 14:04:25 -05:00
animation_tree.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
animation_tree.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
root_motion_view.cpp Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
root_motion_view.h Some work on double support 2021-08-09 17:43:48 -05:00
tween.cpp Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
tween.h