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default_theme
doc: Sync classref with current source
2021-01-28 11:26:37 +01:00
animation.cpp
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animation.h
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audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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camera_effects.h
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capsule_shape_2d.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
circle_shape_2d.h
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2021-01-01 20:19:21 +01:00
concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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curve.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
Improve SDFGI indirect light feedback loop
2021-02-07 21:30:12 -03:00
environment.h
Improve SDFGI indirect light feedback loop
2021-02-07 21:30:12 -03:00
font.cpp
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font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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line_shape_2d.cpp
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line_shape_2d.h
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2021-01-01 20:19:21 +01:00
material.cpp
3D editor grid improvements
2021-02-01 22:19:54 +01:00
material.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
mesh_data_tool.cpp
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2021-01-01 20:19:21 +01:00
mesh_data_tool.h
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mesh_library.cpp
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2021-01-01 20:19:21 +01:00
mesh_library.h
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2021-01-01 20:19:21 +01:00
mesh.cpp
Implement shadow meshes
2021-01-25 15:03:15 -03:00
mesh.h
Implement shadow meshes
2021-01-25 15:03:15 -03:00
multimesh.cpp
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
multimesh.h
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2021-01-01 20:19:21 +01:00
navigation_mesh.cpp
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navigation_mesh.h
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packed_scene.cpp
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packed_scene.h
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2021-01-01 20:19:21 +01:00
particles_material.cpp
Fix particles not properly modified by their lifetime
2021-01-27 16:28:15 +03:00
particles_material.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
physics_material.cpp
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2021-01-01 20:19:21 +01:00
physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
primitive_meshes.h
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2021-01-01 20:19:21 +01:00
ray_shape_2d.cpp
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ray_shape_2d.h
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ray_shape_3d.cpp
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ray_shape_3d.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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resource_format_text.h
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2021-01-01 20:19:21 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
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2021-01-01 20:19:21 +01:00
segment_shape_2d.h
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shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skin.cpp
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skin.h
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2021-01-01 20:19:21 +01:00
sky_material.cpp
Rewrote how barriers work for faster rendering
2021-02-04 09:42:28 -03:00
sky_material.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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2021-01-01 20:19:21 +01:00
style_box.cpp
Merge pull request #37547 from aaronfranke/tau
2021-02-01 20:55:25 +01:00
style_box.h
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 04:19:07 +01:00
surface_tool.cpp
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 06:07:54 -08:00
surface_tool.h
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 06:07:54 -08:00
syntax_highlighter.cpp
doc: Don't bind argument names with p_ prefix
2021-02-04 14:45:06 +01:00
syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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text_line.h
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text_paragraph.cpp
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text_paragraph.h
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texture.cpp
Modernize RWLock
2021-01-19 11:53:10 +01:00
texture.h
Modernize RWLock
2021-01-19 11:53:10 +01:00
theme.cpp
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theme.h
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tile_set.cpp
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tile_set.h
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video_stream.h
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2021-01-01 20:19:21 +01:00
visual_shader_nodes.cpp
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
visual_shader_nodes.h
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
visual_shader_sdf_nodes.cpp
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader.cpp
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader.h
Merge pull request #44805 from Chaosus/vs_convert
2021-01-15 16:58:26 +01:00
world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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