godot/modules/mono
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
build_scripts Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
editor Optimize StringName usage 2021-07-18 21:20:02 -03:00
glue Redo how instance bindings work 2021-07-08 17:08:12 -03:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
mono_gd Redo how instance bindings work 2021-07-08 17:08:12 -03:00
utils Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io 2021-06-11 16:51:10 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
SCsub C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
SdkPackageVersions.props C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
__init__.py
class_db_api_json.cpp Consolidate JSON, JSONParseResults and JSONParser into JSON 2021-06-19 08:01:40 +01:00
class_db_api_json.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
config.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-06 01:15:20 +01:00
csharp_script.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
csharp_script.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_dirs.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00