35 lines
1.6 KiB
XML
35 lines
1.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup>
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<!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
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<GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
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<GodotProjectDirBase64 Condition=" $([MSBuild]::VersionGreaterThanOrEquals($(MSBuildAssemblyVersion), '17.3')) ">$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64>
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<!-- For compiling GetGodotPropertyDefaultValues. -->
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<DefineConstants>$(DefineConstants);TOOLS</DefineConstants>
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</PropertyGroup>
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<PropertyGroup>
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<!-- The emitted files are not part of the compilation nor design.
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They're only for peeking at the generated sources. Sometimes the
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emitted files get corrupted, but that won't break anything. -->
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj">
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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</ItemGroup>
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<!-- This file is imported automatically when using PackageReference to
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reference Godot.SourceGenerators, but not when using ProjectReference -->
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<Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" />
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</Project>
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