godot/platform/windows
Rémi Verschelde 95791889e2
Merge pull request #75933 from akien-mga/windows-tts-hashmap
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 19:41:03 +02:00
..
export Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code. 2023-02-27 09:54:49 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp Fix custom cursor using atlas texture 2023-04-11 19:16:24 +02:00
display_server_windows.h [DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows. 2023-03-01 09:32:23 +02:00
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_windows.h
lang_table.h
logo.svg
os_windows.cpp Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2023-03-05 18:18:04 +01:00
os_windows.h
platform_config.h
platform_windows_builders.py
run_icon.svg
tts_windows.cpp Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation