godot/platform/uwp
mdavisprog 53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
..
export Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
app.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
app.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
context_egl_uwp.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
context_egl_uwp.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
joypad_uwp.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
joypad_uwp.h Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
os_uwp.h Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_uwp.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_uwp.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Fix UWP build after #45618 2021-02-22 15:30:48 +01:00