godot/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
2021-09-02 15:12:15 -05:00

166 lines
5.4 KiB
C#

using GodotTools.Core;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace GodotTools.ProjectEditor
{
public class DotNetSolution
{
private const string _solutionTemplate =
@"Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
{0}
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
{1}
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2}
EndGlobalSection
EndGlobal
";
private const string _projectDeclaration =
@"Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{0}"", ""{1}"", ""{{{2}}}""
EndProject";
private const string _solutionPlatformsConfig =
@" {0}|Any CPU = {0}|Any CPU";
private const string _projectPlatformsConfig =
@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
private string _directoryPath;
private readonly Dictionary<string, ProjectInfo> _projects = new Dictionary<string, ProjectInfo>();
public string Name { get; }
public string DirectoryPath
{
get => _directoryPath;
set => _directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value);
}
public class ProjectInfo
{
public string Guid;
public string PathRelativeToSolution;
public List<string> Configs = new List<string>();
}
public void AddNewProject(string name, ProjectInfo projectInfo)
{
_projects[name] = projectInfo;
}
public bool HasProject(string name)
{
return _projects.ContainsKey(name);
}
public ProjectInfo GetProjectInfo(string name)
{
return _projects[name];
}
public bool RemoveProject(string name)
{
return _projects.Remove(name);
}
public void Save()
{
if (!Directory.Exists(DirectoryPath))
throw new FileNotFoundException("The solution directory does not exist.");
string projectsDecl = string.Empty;
string slnPlatformsCfg = string.Empty;
string projPlatformsCfg = string.Empty;
bool isFirstProject = true;
foreach (var pair in _projects)
{
string name = pair.Key;
ProjectInfo projectInfo = pair.Value;
if (!isFirstProject)
projectsDecl += "\n";
projectsDecl += string.Format(_projectDeclaration,
name, projectInfo.PathRelativeToSolution.Replace("/", "\\"), projectInfo.Guid);
for (int i = 0; i < projectInfo.Configs.Count; i++)
{
string config = projectInfo.Configs[i];
if (i != 0 || !isFirstProject)
{
slnPlatformsCfg += "\n";
projPlatformsCfg += "\n";
}
slnPlatformsCfg += string.Format(_solutionPlatformsConfig, config);
projPlatformsCfg += string.Format(_projectPlatformsConfig, projectInfo.Guid, config);
}
isFirstProject = false;
}
string solutionPath = Path.Combine(DirectoryPath, Name + ".sln");
string content = string.Format(_solutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg);
File.WriteAllText(solutionPath, content, Encoding.UTF8); // UTF-8 with BOM
}
public DotNetSolution(string name)
{
Name = name;
}
public static void MigrateFromOldConfigNames(string slnPath)
{
if (!File.Exists(slnPath))
return;
string input = File.ReadAllText(slnPath);
if (!Regex.IsMatch(input, Regex.Escape("Tools|Any CPU")))
return;
// This method renames old configurations in solutions to the new ones.
//
// This is the order configs appear in the solution and what we want to rename them to:
// Debug|Any CPU = Debug|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU
// Tools|Any CPU = Tools|Any CPU -> Debug|Any CPU = Debug|Any CPU
//
// But we want to move Tools (now Debug) to the top, so it's easier to rename like this:
// Debug|Any CPU = Debug|Any CPU -> Debug|Any CPU = Debug|Any CPU
// Release|Any CPU = Release|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU
// Tools|Any CPU = Tools|Any CPU -> ExportRelease|Any CPU = ExportRelease|Any CPU
var dict = new Dictionary<string, string>
{
{"Debug|Any CPU", "Debug|Any CPU"},
{"Release|Any CPU", "ExportDebug|Any CPU"},
{"Tools|Any CPU", "ExportRelease|Any CPU"}
};
var regex = new Regex(string.Join("|", dict.Keys.Select(Regex.Escape)));
string result = regex.Replace(input, m => dict[m.Value]);
if (result != input)
{
// Save a copy of the solution before replacing it
FileUtils.SaveBackupCopy(slnPath);
File.WriteAllText(slnPath, result);
}
}
}
}