godot/modules/mono/editor
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
Godot.NET.Sdk Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
GodotTools Changed signals of ItemList 2022-05-06 13:09:04 +05:30
script_templates Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
bindings_generator.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
bindings_generator.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
code_completion.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_internal_calls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00