godot/modules/lightmapper_rd
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
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SCsub
config.py Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
lightmapper_rd.h Optimize lightmapper using triangle clusters on the acceleration structure. 2023-10-13 17:57:25 -03:00
lm_blendseams.glsl
lm_common_inc.glsl Optimize lightmapper using triangle clusters on the acceleration structure. 2023-10-13 17:57:25 -03:00
lm_compute.glsl Do not use a linear sampler on lightmapper when retrieving grid data. 2024-01-26 11:36:21 -03:00
lm_raster.glsl
register_types.cpp Fix unlimited project option ranges that could cause crashes. 2023-12-22 09:14:45 +03:00
register_types.h