godot/drivers/gles3/shaders
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
canvas_shadow.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
canvas.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
copy.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
cube_to_dp.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
cubemap_filter.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
effect_blur.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
lens_distorted.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
scene.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
tonemap.glsl Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00