godot/platform/server
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00
detect.py Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
godot_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_server.h Texture refactor 2020-02-11 11:53:26 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00