fe52458154
Happy new year to the wonderful Godot community!
66 lines
3.0 KiB
C++
66 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* remote_debugger_peer_websocket.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef REMOTE_DEBUGGER_PEER_WEBSOCKET_H
|
|
#define REMOTE_DEBUGGER_PEER_WEBSOCKET_H
|
|
|
|
#ifdef JAVASCRIPT_ENABLED
|
|
#include "modules/websocket/emws_client.h"
|
|
#else
|
|
#include "modules/websocket/wsl_client.h"
|
|
#endif
|
|
#include "core/debugger/remote_debugger_peer.h"
|
|
|
|
class RemoteDebuggerPeerWebSocket : public RemoteDebuggerPeer {
|
|
Ref<WebSocketClient> ws_client;
|
|
Ref<WebSocketPeer> ws_peer;
|
|
List<Array> in_queue;
|
|
List<Array> out_queue;
|
|
|
|
int max_queued_messages;
|
|
|
|
public:
|
|
static RemoteDebuggerPeer *create(const String &p_uri);
|
|
|
|
Error connect_to_host(const String &p_uri);
|
|
bool is_peer_connected();
|
|
int get_max_message_size() const;
|
|
bool has_message();
|
|
Error put_message(const Array &p_arr);
|
|
Array get_message();
|
|
void close();
|
|
void poll();
|
|
bool can_block() const;
|
|
|
|
RemoteDebuggerPeerWebSocket(Ref<WebSocketPeer> p_peer = Ref<WebSocketPeer>());
|
|
};
|
|
|
|
#endif // REMOTE_DEBUGGER_PEER_WEBSOCKET_H
|