godot/thirdparty/speex/filterbank.c

228 lines
6.7 KiB
C

/* Copyright (C) 2006 Jean-Marc Valin */
/**
@file filterbank.c
@brief Converting between psd and filterbank
*/
/*
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "filterbank.h"
#include "arch.h"
#include <math.h>
#include "math_approx.h"
#include "os_support.h"
#ifdef FIXED_POINT
#define toBARK(n) (MULT16_16(26829,spx_atan(SHR32(MULT16_16(97,n),2))) + MULT16_16(4588,spx_atan(MULT16_32_Q15(20,MULT16_16(n,n)))) + MULT16_16(3355,n))
#else
#define toBARK(n) (13.1f*atan(.00074f*(n))+2.24f*atan((n)*(n)*1.85e-8f)+1e-4f*(n))
#endif
#define toMEL(n) (2595.f*log10(1.f+(n)/700.f))
FilterBank *filterbank_new(int banks, spx_word32_t sampling, int len, int type)
{
FilterBank *bank;
spx_word32_t df;
spx_word32_t max_mel, mel_interval;
int i;
int id1;
int id2;
df = DIV32(SHL32(sampling,15),MULT16_16(2,len));
max_mel = toBARK(EXTRACT16(sampling/2));
mel_interval = PDIV32(max_mel,banks-1);
bank = (FilterBank*)speex_alloc(sizeof(FilterBank));
bank->nb_banks = banks;
bank->len = len;
bank->bank_left = (int*)speex_alloc(len*sizeof(int));
bank->bank_right = (int*)speex_alloc(len*sizeof(int));
bank->filter_left = (spx_word16_t*)speex_alloc(len*sizeof(spx_word16_t));
bank->filter_right = (spx_word16_t*)speex_alloc(len*sizeof(spx_word16_t));
/* Think I can safely disable normalisation that for fixed-point (and probably float as well) */
#ifndef FIXED_POINT
bank->scaling = (float*)speex_alloc(banks*sizeof(float));
#endif
for (i=0;i<len;i++)
{
spx_word16_t curr_freq;
spx_word32_t mel;
spx_word16_t val;
curr_freq = EXTRACT16(MULT16_32_P15(i,df));
mel = toBARK(curr_freq);
if (mel > max_mel)
break;
#ifdef FIXED_POINT
id1 = DIV32(mel,mel_interval);
#else
id1 = (int)(floor(mel/mel_interval));
#endif
if (id1>banks-2)
{
id1 = banks-2;
val = Q15_ONE;
} else {
val = DIV32_16(mel - id1*mel_interval,EXTRACT16(PSHR32(mel_interval,15)));
}
id2 = id1+1;
bank->bank_left[i] = id1;
bank->filter_left[i] = SUB16(Q15_ONE,val);
bank->bank_right[i] = id2;
bank->filter_right[i] = val;
}
/* Think I can safely disable normalisation for fixed-point (and probably float as well) */
#ifndef FIXED_POINT
for (i=0;i<bank->nb_banks;i++)
bank->scaling[i] = 0;
for (i=0;i<bank->len;i++)
{
int id = bank->bank_left[i];
bank->scaling[id] += bank->filter_left[i];
id = bank->bank_right[i];
bank->scaling[id] += bank->filter_right[i];
}
for (i=0;i<bank->nb_banks;i++)
bank->scaling[i] = Q15_ONE/(bank->scaling[i]);
#endif
return bank;
}
void filterbank_destroy(FilterBank *bank)
{
speex_free(bank->bank_left);
speex_free(bank->bank_right);
speex_free(bank->filter_left);
speex_free(bank->filter_right);
#ifndef FIXED_POINT
speex_free(bank->scaling);
#endif
speex_free(bank);
}
void filterbank_compute_bank32(FilterBank *bank, spx_word32_t *ps, spx_word32_t *mel)
{
int i;
for (i=0;i<bank->nb_banks;i++)
mel[i] = 0;
for (i=0;i<bank->len;i++)
{
int id;
id = bank->bank_left[i];
mel[id] += MULT16_32_P15(bank->filter_left[i],ps[i]);
id = bank->bank_right[i];
mel[id] += MULT16_32_P15(bank->filter_right[i],ps[i]);
}
/* Think I can safely disable normalisation that for fixed-point (and probably float as well) */
#ifndef FIXED_POINT
/*for (i=0;i<bank->nb_banks;i++)
mel[i] = MULT16_32_P15(Q15(bank->scaling[i]),mel[i]);
*/
#endif
}
void filterbank_compute_psd16(FilterBank *bank, spx_word16_t *mel, spx_word16_t *ps)
{
int i;
for (i=0;i<bank->len;i++)
{
spx_word32_t tmp;
int id1, id2;
id1 = bank->bank_left[i];
id2 = bank->bank_right[i];
tmp = MULT16_16(mel[id1],bank->filter_left[i]);
tmp += MULT16_16(mel[id2],bank->filter_right[i]);
ps[i] = EXTRACT16(PSHR32(tmp,15));
}
}
#ifndef FIXED_POINT
void filterbank_compute_bank(FilterBank *bank, float *ps, float *mel)
{
int i;
for (i=0;i<bank->nb_banks;i++)
mel[i] = 0;
for (i=0;i<bank->len;i++)
{
int id = bank->bank_left[i];
mel[id] += bank->filter_left[i]*ps[i];
id = bank->bank_right[i];
mel[id] += bank->filter_right[i]*ps[i];
}
for (i=0;i<bank->nb_banks;i++)
mel[i] *= bank->scaling[i];
}
void filterbank_compute_psd(FilterBank *bank, float *mel, float *ps)
{
int i;
for (i=0;i<bank->len;i++)
{
int id = bank->bank_left[i];
ps[i] = mel[id]*bank->filter_left[i];
id = bank->bank_right[i];
ps[i] += mel[id]*bank->filter_right[i];
}
}
void filterbank_psy_smooth(FilterBank *bank, float *ps, float *mask)
{
/* Low freq slope: 14 dB/Bark*/
/* High freq slope: 9 dB/Bark*/
/* Noise vs tone: 5 dB difference */
/* FIXME: Temporary kludge */
float bark[100];
int i;
/* Assumes 1/3 Bark resolution */
float decay_low = 0.34145f;
float decay_high = 0.50119f;
filterbank_compute_bank(bank, ps, bark);
for (i=1;i<bank->nb_banks;i++)
{
/*float decay_high = 13-1.6*log10(bark[i-1]);
decay_high = pow(10,(-decay_high/30.f));*/
bark[i] = bark[i] + decay_high*bark[i-1];
}
for (i=bank->nb_banks-2;i>=0;i--)
{
bark[i] = bark[i] + decay_low*bark[i+1];
}
filterbank_compute_psd(bank, bark, mask);
}
#endif