godot/doc/classes/ProjectSettings.xml

168 lines
5.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProjectSettings" inherits="Object" category="Core" version="3.0.7">
<brief_description>
Contains global variables accessible from everywhere.
</brief_description>
<description>
Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_property_info">
<return type="void">
</return>
<argument index="0" name="hint" type="Dictionary">
</argument>
<description>
Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@GlobalScope]), and optionally hint:[int](see PROPERTY_HINT_* in [@GlobalScope]), hint_string:[String].
Example:
[codeblock]
ProjectSettings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
"type": TYPE_INT,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "one,two,three"
}
ProjectSettings.add_property_info(property_info)
[/codeblock]
</description>
</method>
<method name="clear">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Clear the whole configuration (not recommended, may break things).
</description>
</method>
<method name="get_order" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return the order of a configuration value (influences when saved to the config file).
</description>
</method>
<method name="get_setting" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="globalize_path" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Convert a localized path (res://) to a full native OS path.
</description>
</method>
<method name="has_setting" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Return true if a configuration value is present.
</description>
</method>
<method name="load_resource_pack">
<return type="bool">
</return>
<argument index="0" name="pack" type="String">
</argument>
<description>
Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem (res://). Returns true on success.
Note: If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code].
</description>
</method>
<method name="localize_path" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
Convert a path to a localized path (res:// path).
</description>
</method>
<method name="property_can_revert">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns true if the specified property exists and its initial value differs from the current value.
</description>
</method>
<method name="property_get_revert">
<return type="Variant">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Returns the initial value of the specified property. Returns null if the property does not exist.
</description>
</method>
<method name="save">
<return type="int" enum="Error">
</return>
<description>
Saves the configuration to the project.godot file.
</description>
</method>
<method name="save_custom">
<return type="int" enum="Error">
</return>
<argument index="0" name="file" type="String">
</argument>
<description>
Saves the configuration to a custom file.
</description>
</method>
<method name="set_initial_value">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
</description>
</method>
<method name="set_order">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="position" type="int">
</argument>
<description>
Set the order of a configuration value (influences when saved to the config file).
</description>
</method>
<method name="set_setting">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="value" type="Variant">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>