godot/platform
ne0fhyk 754db65a1f
Pass the correct `export_format` argument to locate the assets directory when exporting.
(cherry picked from commit 431ccdb057)
2021-10-11 18:04:16 +02:00
..
android Pass the correct `export_format` argument to locate the assets directory when exporting. 2021-10-11 18:04:16 +02:00
iphone SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-04 11:25:02 +02:00
javascript Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x 2021-10-05 21:02:41 +02:00
osx SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-04 11:25:02 +02:00
server SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-04 11:25:02 +02:00
uwp Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
windows Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
x11 use .get_file() instead of basename(3) 2021-10-10 12:27:51 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00