godot/drivers/SCsub

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Import('env')
env_drivers = env.Clone()
env.drivers_sources=[]
#env.add_source_files(env.drivers_sources,"*.cpp")
Export('env_drivers')
SConscript('unix/SCsub');
SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
SConscript('windows/SCsub');
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
SConscript("png/SCsub");
if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
SConscript("zlib/SCsub");
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub");
SConscript("nrex/SCsub");
if (env["tools"]=="yes"):
SConscript("convex_decomp/SCsub");
if (env["freetype"]!="no"):
SConscript("freetype/SCsub");
num = 0
cur_base = ""
total = len(env.drivers_sources)
max_src = 64
list = []
lib_list = []
import string
if env['vsproj']=="yes":
env.AddToVSProject(env.drivers_sources)
if (env.split_drivers): #split drivers, this used to be needed for windows until separate builders for windows were created
for f in env.drivers_sources:
fname = ""
if type(f) == type(""):
fname = env.File(f).path
else:
fname = env.File(f)[0].path
fname = fname.replace("\\", "/")
base = string.join(fname.split("/")[:2], "/")
if base != cur_base and len(list) > max_src:
if num > 0:
lib = env_drivers.Library("drivers"+str(num), list)
lib_list.append(lib)
list = []
num = num+1
cur_base = base
list.append(f)
lib = env_drivers.Library("drivers"+str(num), list)
lib_list.append(lib)
if len(lib_list) > 0:
import os, sys
if os.name=='posix' and sys.platform=='msys':
env.Replace(ARFLAGS=['rcsT'])
lib = env_drivers.Library("drivers_collated", lib_list)
lib_list = [lib]
drivers_base=[]
env_drivers.add_source_files(drivers_base,"*.cpp")
lib_list.insert(0, env_drivers.Library("drivers", drivers_base))
env.Prepend(LIBS=lib_list)
else:
env_drivers.add_source_files(env.drivers_sources,"*.cpp")
lib = env_drivers.Library("drivers",env.drivers_sources)
env.Prepend(LIBS=[lib])