godot/scene
PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
..
2d Revert "Merge pull request #38341 from verdog/camera-bounds-fix" 2020-07-11 19:05:48 +01:00
3d Remove multilevel calls 2020-07-24 14:13:58 -03:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
main Remove multilevel calls 2020-07-24 14:13:58 -03:00
resources Removes redundant code generation in VisualShaderNodeTextureUniform 2020-07-26 04:28:07 +03:00
register_scene_types.cpp Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00