godot/doc/classes/Particles2D.xml

331 lines
9.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
2D Particle emitter
</brief_description>
<description>
Particles2D is a particle system 2D [Node] that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility bounding box (although helpers to create one automatically exist).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="capture_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="get_amount" qualifiers="const">
<return type="int">
</return>
<description>
Returns the amount of particles spawned at each emission
</description>
</method>
<method name="get_draw_order" qualifiers="const">
<return type="int" enum="Particles2D.DrawOrder">
</return>
<description>
</description>
</method>
<method name="get_explosiveness_ratio" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_fixed_fps" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_fractional_delta" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_h_frames" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_lifetime" qualifiers="const">
<return type="float">
</return>
<description>
Gets the amount of seconds that each particle will be visible.
</description>
</method>
<method name="get_normal_map" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="get_one_shot" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_pre_process_time" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_process_material" qualifiers="const">
<return type="Material">
</return>
<description>
</description>
</method>
<method name="get_randomness_ratio" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_speed_scale" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
Returns the texture for emitted particles
</description>
</method>
<method name="get_use_local_coordinates" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_v_frames" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_visibility_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
</description>
</method>
<method name="is_emitting" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether this emitter is currently emitting or not
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
</description>
</method>
<method name="set_amount">
<return type="void">
</return>
<argument index="0" name="amount" type="int">
</argument>
<description>
Sets the amount of particles spawned at each emission
</description>
</method>
<method name="set_draw_order">
<return type="void">
</return>
<argument index="0" name="order" type="int" enum="Particles2D.DrawOrder">
</argument>
<description>
</description>
</method>
<method name="set_emitting">
<return type="void">
</return>
<argument index="0" name="emitting" type="bool">
</argument>
<description>
If this is set to true then the particle emitter will emit particles, if its false it will not.
</description>
</method>
<method name="set_explosiveness_ratio">
<return type="void">
</return>
<argument index="0" name="ratio" type="float">
</argument>
<description>
</description>
</method>
<method name="set_fixed_fps">
<return type="void">
</return>
<argument index="0" name="fps" type="int">
</argument>
<description>
</description>
</method>
<method name="set_fractional_delta">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_h_frames">
<return type="void">
</return>
<argument index="0" name="frames" type="int">
</argument>
<description>
</description>
</method>
<method name="set_lifetime">
<return type="void">
</return>
<argument index="0" name="secs" type="float">
</argument>
<description>
Sets the amount of seconds that each particle will be visible.
</description>
</method>
<method name="set_normal_map">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_one_shot">
<return type="void">
</return>
<argument index="0" name="secs" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_pre_process_time">
<return type="void">
</return>
<argument index="0" name="secs" type="float">
</argument>
<description>
</description>
</method>
<method name="set_process_material">
<return type="void">
</return>
<argument index="0" name="material" type="Material">
</argument>
<description>
</description>
</method>
<method name="set_randomness_ratio">
<return type="void">
</return>
<argument index="0" name="ratio" type="float">
</argument>
<description>
</description>
</method>
<method name="set_speed_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="float">
</argument>
<description>
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_use_local_coordinates">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_v_frames">
<return type="void">
</return>
<argument index="0" name="frames" type="int">
</argument>
<description>
</description>
</method>
<method name="set_visibility_rect">
<return type="void">
</return>
<argument index="0" name="aabb" type="Rect2">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder">
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
</member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0">
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1">
</constant>
</constants>
</class>