godot/tools
Juan Linietsky 8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
..
addheader GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc -project settings are saved when changed 2014-02-15 21:16:33 -03:00
docdump GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor -project settings are saved when changed 2014-02-15 21:16:33 -03:00
export/blender25 -project settings are saved when changed 2014-02-15 21:16:33 -03:00
freetype Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
Godot.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
ios_xcode_template -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
osx_template.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scrits GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00