godot/platform/windows
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
..
doc_classes Merge pull request #35555 from Calinou/add-version-project-setting 2023-08-04 21:01:15 +02:00
export Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking. 2023-08-23 09:54:06 +03:00
console_wrapper_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp [Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message. 2023-03-27 12:18:15 +03:00
crash_handler_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
display_server_windows.cpp Merge pull request #79693 from bruvzg/com_ath 2023-08-07 14:48:40 +02:00
display_server_windows.h Merge pull request #63826 from deakcor/dev_clipboard 2023-07-27 15:22:16 +02:00
gl_manager_windows.cpp Fix gcc builds failing on windows 2023-07-20 18:01:52 -05:00
gl_manager_windows.h Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_res_wrap.rc [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_windows.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
joypad_windows.cpp Add the ability to get per-platform information for joypads. 2023-08-02 22:30:30 +02:00
joypad_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_windows.cpp Windows: Always double-quote path when launching explorer.exe to browse 2023-08-28 12:46:50 +02:00
os_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_windows_builders.py SCons: Fix `separate_debug_symbols` option for Windows/MinGW 2022-12-21 13:52:49 +01:00
tts_windows.cpp Merge pull request #75881 from bruvzg/win_coinit 2023-04-18 23:40:06 +02:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
vulkan_context_win.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation