335 lines
8.6 KiB
C++
335 lines
8.6 KiB
C++
#include "../public/VHACD.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <string>
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#include <float.h>
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#define ENABLE_ASYNC 1
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#define HACD_ALLOC(x) malloc(x)
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#define HACD_FREE(x) free(x)
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#define HACD_ASSERT(x) assert(x)
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namespace VHACD
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{
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class MyHACD_API : public VHACD::IVHACD, public VHACD::IVHACD::IUserCallback, VHACD::IVHACD::IUserLogger
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{
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public:
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MyHACD_API(void)
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{
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mVHACD = VHACD::CreateVHACD();
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}
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virtual ~MyHACD_API(void)
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{
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releaseHACD();
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Cancel();
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mVHACD->Release();
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}
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virtual bool Compute(const double* const _points,
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const uint32_t countPoints,
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const uint32_t* const _triangles,
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const uint32_t countTriangles,
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const Parameters& _desc) final
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{
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#if ENABLE_ASYNC
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Cancel(); // if we previously had a solution running; cancel it.
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releaseHACD();
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// We need to copy the input vertices and triangles into our own buffers so we can operate
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// on them safely from the background thread.
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mVertices = (double *)HACD_ALLOC(sizeof(double)*countPoints * 3);
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mIndices = (uint32_t *)HACD_ALLOC(sizeof(uint32_t)*countTriangles * 3);
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memcpy(mVertices, _points, sizeof(double)*countPoints * 3);
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memcpy(mIndices, _triangles, sizeof(uint32_t)*countTriangles * 3);
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mRunning = true;
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mThread = new std::thread([this, countPoints, countTriangles, _desc]()
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{
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ComputeNow(mVertices, countPoints, mIndices, countTriangles, _desc);
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mRunning = false;
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});
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#else
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releaseHACD();
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ComputeNow(_points, countPoints, _triangles, countTriangles, _desc);
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#endif
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return true;
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}
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bool ComputeNow(const double* const points,
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const uint32_t countPoints,
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const uint32_t* const triangles,
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const uint32_t countTriangles,
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const Parameters& _desc)
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{
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uint32_t ret = 0;
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mHullCount = 0;
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mCallback = _desc.m_callback;
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mLogger = _desc.m_logger;
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IVHACD::Parameters desc = _desc;
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// Set our intercepting callback interfaces if non-null
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desc.m_callback = desc.m_callback ? this : nullptr;
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desc.m_logger = desc.m_logger ? this : nullptr;
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if ( countPoints )
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{
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bool ok = mVHACD->Compute(points, countPoints, triangles, countTriangles, desc);
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if (ok)
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{
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ret = mVHACD->GetNConvexHulls();
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mHulls = new IVHACD::ConvexHull[ret];
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for (uint32_t i = 0; i < ret; i++)
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{
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VHACD::IVHACD::ConvexHull vhull;
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mVHACD->GetConvexHull(i, vhull);
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VHACD::IVHACD::ConvexHull h;
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h.m_nPoints = vhull.m_nPoints;
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h.m_points = (double *)HACD_ALLOC(sizeof(double) * 3 * h.m_nPoints);
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memcpy(h.m_points, vhull.m_points, sizeof(double) * 3 * h.m_nPoints);
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h.m_nTriangles = vhull.m_nTriangles;
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h.m_triangles = (uint32_t *)HACD_ALLOC(sizeof(uint32_t) * 3 * h.m_nTriangles);
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memcpy(h.m_triangles, vhull.m_triangles, sizeof(uint32_t) * 3 * h.m_nTriangles);
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h.m_volume = vhull.m_volume;
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h.m_center[0] = vhull.m_center[0];
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h.m_center[1] = vhull.m_center[1];
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h.m_center[2] = vhull.m_center[2];
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mHulls[i] = h;
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if (mCancel)
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{
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ret = 0;
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break;
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}
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}
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}
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}
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mHullCount = ret;
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return ret ? true : false;
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}
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void releaseHull(VHACD::IVHACD::ConvexHull &h)
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{
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HACD_FREE((void *)h.m_triangles);
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HACD_FREE((void *)h.m_points);
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h.m_triangles = nullptr;
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h.m_points = nullptr;
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}
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virtual void GetConvexHull(const uint32_t index, VHACD::IVHACD::ConvexHull& ch) const final
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{
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if ( index < mHullCount )
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{
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ch = mHulls[index];
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}
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}
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void releaseHACD(void) // release memory associated with the last HACD request
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{
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for (uint32_t i=0; i<mHullCount; i++)
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{
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releaseHull(mHulls[i]);
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}
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delete[]mHulls;
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mHulls = nullptr;
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mHullCount = 0;
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HACD_FREE(mVertices);
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mVertices = nullptr;
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HACD_FREE(mIndices);
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mIndices = nullptr;
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}
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virtual void release(void) // release the HACD_API interface
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{
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delete this;
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}
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virtual uint32_t getHullCount(void)
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{
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return mHullCount;
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}
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virtual void Cancel() final
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{
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if (mRunning)
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{
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mVHACD->Cancel(); // Set the cancel signal to the base VHACD
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}
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if (mThread)
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{
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mThread->join(); // Wait for the thread to fully exit before we delete the instance
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delete mThread;
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mThread = nullptr;
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Log("Convex Decomposition thread canceled\n");
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}
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mCancel = false; // clear the cancel semaphore
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}
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virtual bool Compute(const float* const points,
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const uint32_t countPoints,
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const uint32_t* const triangles,
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const uint32_t countTriangles,
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const Parameters& params) final
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{
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double *vertices = (double *)HACD_ALLOC(sizeof(double)*countPoints * 3);
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const float *source = points;
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double *dest = vertices;
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for (uint32_t i = 0; i < countPoints; i++)
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{
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dest[0] = source[0];
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dest[1] = source[1];
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dest[2] = source[2];
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dest += 3;
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source += 3;
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}
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bool ret = Compute(vertices, countPoints, triangles, countTriangles, params);
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HACD_FREE(vertices);
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return ret;
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}
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virtual uint32_t GetNConvexHulls() const final
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{
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processPendingMessages();
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return mHullCount;
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}
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virtual void Clean(void) final // release internally allocated memory
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{
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Cancel();
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releaseHACD();
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mVHACD->Clean();
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}
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virtual void Release(void) final // release IVHACD
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{
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delete this;
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}
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virtual bool OCLInit(void* const oclDevice,
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IVHACD::IUserLogger* const logger = 0) final
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{
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return mVHACD->OCLInit(oclDevice, logger);
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}
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virtual bool OCLRelease(IVHACD::IUserLogger* const logger = 0) final
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{
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return mVHACD->OCLRelease(logger);
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}
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virtual void Update(const double overallProgress,
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const double stageProgress,
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const double operationProgress,
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const char* const stage,
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const char* const operation) final
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{
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mMessageMutex.lock();
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mHaveUpdateMessage = true;
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mOverallProgress = overallProgress;
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mStageProgress = stageProgress;
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mOperationProgress = operationProgress;
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mStage = std::string(stage);
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mOperation = std::string(operation);
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mMessageMutex.unlock();
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}
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virtual void Log(const char* const msg) final
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{
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mMessageMutex.lock();
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mHaveLogMessage = true;
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mMessage = std::string(msg);
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mMessageMutex.unlock();
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}
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virtual bool IsReady(void) const final
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{
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processPendingMessages();
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return !mRunning;
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}
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// As a convenience for the calling application we only send it update and log messages from it's own main
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// thread. This reduces the complexity burden on the caller by making sure it only has to deal with log
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// messages in it's main application thread.
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void processPendingMessages(void) const
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{
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// If we have a new update message and the user has specified a callback we send the message and clear the semaphore
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if (mHaveUpdateMessage && mCallback)
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{
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mMessageMutex.lock();
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mCallback->Update(mOverallProgress, mStageProgress, mOperationProgress, mStage.c_str(), mOperation.c_str());
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mHaveUpdateMessage = false;
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mMessageMutex.unlock();
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}
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// If we have a new log message and the user has specified a callback we send the message and clear the semaphore
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if (mHaveLogMessage && mLogger)
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{
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mMessageMutex.lock();
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mLogger->Log(mMessage.c_str());
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mHaveLogMessage = false;
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mMessageMutex.unlock();
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}
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}
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// Will compute the center of mass of the convex hull decomposition results and return it
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// in 'centerOfMass'. Returns false if the center of mass could not be computed.
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virtual bool ComputeCenterOfMass(double centerOfMass[3]) const
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{
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bool ret = false;
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centerOfMass[0] = 0;
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centerOfMass[1] = 0;
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centerOfMass[2] = 0;
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if (mVHACD && IsReady() )
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{
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ret = mVHACD->ComputeCenterOfMass(centerOfMass);
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}
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return ret;
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}
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private:
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double *mVertices{ nullptr };
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uint32_t *mIndices{ nullptr };
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std::atomic< uint32_t> mHullCount{ 0 };
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VHACD::IVHACD::ConvexHull *mHulls{ nullptr };
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VHACD::IVHACD::IUserCallback *mCallback{ nullptr };
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VHACD::IVHACD::IUserLogger *mLogger{ nullptr };
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VHACD::IVHACD *mVHACD{ nullptr };
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std::thread *mThread{ nullptr };
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std::atomic< bool > mRunning{ false };
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std::atomic<bool> mCancel{ false };
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// Thread safe caching mechanism for messages and update status.
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// This is so that caller always gets messages in his own thread
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// Member variables are marked as 'mutable' since the message dispatch function
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// is called from const query methods.
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mutable std::mutex mMessageMutex;
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mutable std::atomic< bool > mHaveUpdateMessage{ false };
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mutable std::atomic< bool > mHaveLogMessage{ false };
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mutable double mOverallProgress{ 0 };
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mutable double mStageProgress{ 0 };
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mutable double mOperationProgress{ 0 };
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mutable std::string mStage;
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mutable std::string mOperation;
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mutable std::string mMessage;
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};
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IVHACD* CreateVHACD_ASYNC(void)
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{
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MyHACD_API *m = new MyHACD_API;
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return static_cast<IVHACD *>(m);
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}
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}; // end of VHACD namespace
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