godot/modules/mono/editor/GodotTools
Ignacio Etcheverry 8c5ed68847
C#: Use BOM when creating a solution
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.

(cherry picked from commit 1c74fa4242)
2020-09-08 22:02:24 +02:00
..
GodotTools Merge pull request #41754 from neikeq/3.2-csharp-hide-build-button-if-no-proj 2020-09-04 08:20:06 +02:00
GodotTools.BuildLogger C#: Fix null exception in our MSBuild logger 2020-08-21 02:28:18 +02:00
GodotTools.Core [3.2] Handle csproj "Remove" globs 2020-09-06 12:10:54 +10:00
GodotTools.IdeMessaging [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00
GodotTools.IdeMessaging.CLI Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.OpenVisualStudio Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
GodotTools.ProjectEditor C#: Use BOM when creating a solution 2020-09-08 22:02:24 +02:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln [3.2] C#: Add VisualStudio support 2020-06-23 21:01:54 +02:00