135 lines
4.6 KiB
XML
135 lines
4.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenSimplexNoise" inherits="Resource" version="3.2">
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<brief_description>
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Noise generator based on Open Simplex.
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</brief_description>
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<description>
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This resource allows you to configure and sample a fractal noise space. Here is a brief usage example that configures an OpenSimplexNoise and gets samples at various positions and dimensions:
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[codeblock]
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var noise = OpenSimplexNoise.new()
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# Configure
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noise.seed = randi()
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noise.octaves = 4
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noise.period = 20.0
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noise.persistence = 0.8
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# Sample
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print("Values:")
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print(noise.get_noise_2d(1.0, 1.0))
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print(noise.get_noise_3d(0.5, 3.0, 15.0))
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print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0))
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_image">
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<return type="Image">
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</return>
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<argument index="0" name="width" type="int">
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</argument>
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<argument index="1" name="height" type="int">
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</argument>
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<description>
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Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
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</description>
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</method>
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<method name="get_noise_1d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<description>
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Returns the 1D noise value [code][-1,1][/code] at the given x-coordinate.
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[b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/code] with fixed y-coordinate value 0.0.
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</description>
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</method>
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<method name="get_noise_2d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<description>
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_2dv">
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<return type="float">
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</return>
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<argument index="0" name="pos" type="Vector2">
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</argument>
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<description>
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Returns the 2D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_3d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="z" type="float">
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</argument>
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<description>
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_3dv">
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<return type="float">
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</return>
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<argument index="0" name="pos" type="Vector3">
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</argument>
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<description>
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Returns the 3D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_noise_4d">
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<return type="float">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="z" type="float">
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</argument>
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<argument index="3" name="w" type="float">
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</argument>
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<description>
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Returns the 4D noise value [code][-1,1][/code] at the given position.
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</description>
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</method>
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<method name="get_seamless_image">
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<return type="Image">
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</return>
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<argument index="0" name="size" type="int">
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</argument>
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<description>
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Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
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</description>
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</method>
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</methods>
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<members>
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<member name="lacunarity" type="float" setter="set_lacunarity" getter="get_lacunarity" default="2.0">
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Difference in period between [member octaves].
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</member>
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<member name="octaves" type="int" setter="set_octaves" getter="get_octaves" default="3">
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Number of OpenSimplex noise layers that are sampled to get the fractal noise.
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</member>
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<member name="period" type="float" setter="set_period" getter="get_period" default="64.0">
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Period of the base octave. A lower period results in a higher-frequency noise (more value changes across the same distance).
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</member>
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<member name="persistence" type="float" setter="set_persistence" getter="get_persistence" default="0.5">
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Contribution factor of the different octaves. A [code]persistence[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
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</member>
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<member name="seed" type="int" setter="set_seed" getter="get_seed" default="0">
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Seed used to generate random values, different seeds will generate different noise maps.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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