godot/scene
2024-08-11 20:27:15 +08:00
..
2d Add stop_callable to AudioStreamPlayerInternal 2024-08-11 20:27:15 +08:00
3d Add stop_callable to AudioStreamPlayerInternal 2024-08-11 20:27:15 +08:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Add stop_callable to AudioStreamPlayerInternal 2024-08-11 20:27:15 +08:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui [PopupMenu] Increase mouse button release timeout and reset it from post_popup. 2024-08-07 10:22:12 +03:00
main Fix update mouse cursor state wrong mouse position 2024-07-31 14:10:40 -04:00
resources AudioStreamPolyphonic: Implement stopping with sample playback 2024-08-09 10:57:50 +02:00
theme Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub