godot/platform
Andreas Haas 8c886b9d7a
osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
..
android Android: Rename values-zh to values-zh-rCN (#6063) 2016-08-08 11:51:30 +02:00
bb10 Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
haiku Fixed building for latest Haiku nightlies. 2016-06-29 15:40:25 -04:00
iphone added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
javascript Merge pull request #4376 from eska014/js-eval 2016-08-30 14:52:35 +02:00
osx osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
server Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
windows Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated. 2016-08-29 13:14:38 +08:00
winrt WinRT: Add missing license file for ANGLE 2016-07-14 08:49:02 +02:00
x11 x11: Use proper sonames for loading libXrandr. 2016-08-11 17:40:59 +02:00