godot/drivers/vulkan/SCsub

76 lines
2.8 KiB
Python

#!/usr/bin/env python
Import('env')
env.add_source_files(env.drivers_sources, "*.cpp")
if env['builtin_vulkan']:
# Use bundled Vulkan headers
thirdparty_dir = "#thirdparty/vulkan"
env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include", thirdparty_dir + "/loader"])
# Build Vulkan loader library
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
loader_sources = [
"cJSON.c",
"debug_utils.c",
"dev_ext_trampoline.c",
"loader.c",
"murmurhash.c",
"phys_dev_ext.c",
"trampoline.c",
"unknown_ext_chain.c",
"wsi.c",
"extension_manual.c",
]
vma_sources = [thirdparty_dir + "/vk_mem_alloc.cpp"]
if env['platform'] == "windows":
loader_sources.append("dirent_on_windows.c")
loader_sources.append("dxgi_loader.c")
env_thirdparty.AppendUnique(CPPDEFINES=[
'VK_USE_PLATFORM_WIN32_KHR',
'VULKAN_NON_CMAKE_BUILD',
'WIN32_LEAN_AND_MEAN',
'API_NAME=\\"%s\\"' % 'Vulkan'
])
if not env.msvc: # Windows 7+, missing in mingw headers
env_thirdparty.AppendUnique(CPPDEFINES=[
"CM_GETIDLIST_FILTER_CLASS=0x00000200",
"CM_GETIDLIST_FILTER_PRESENT=0x00000100"
])
elif env['platform'] == "osx":
env_thirdparty.AppendUnique(CPPDEFINES=[
'VK_USE_PLATFORM_MACOS_MVK',
'VULKAN_NON_CMAKE_BUILD',
'SYSCONFDIR=\\"%s\\"' % '/etc',
'FALLBACK_DATA_DIRS=\\"%s\\"' % '/usr/local/share:/usr/share',
'FALLBACK_CONFIG_DIRS=\\"%s\\"' % '/etc/xdg'
])
elif env['platform'] == "iphone":
env_thirdparty.AppendUnique(CPPDEFINES=[
'VK_USE_PLATFORM_IOS_MVK',
'VULKAN_NON_CMAKE_BUILD',
'SYSCONFDIR=\\"%s\\"' % '/etc',
'FALLBACK_DATA_DIRS=\\"%s\\"' % '/usr/local/share:/usr/share',
'FALLBACK_CONFIG_DIRS=\\"%s\\"' % '/etc/xdg'
])
elif env['platform'] == "x11":
env_thirdparty.AppendUnique(CPPDEFINES=[
'VK_USE_PLATFORM_XLIB_KHR',
'VULKAN_NON_CMAKE_BUILD',
'SYSCONFDIR=\\"%s\\"' % '/etc',
'FALLBACK_DATA_DIRS=\\"%s\\"' % '/usr/local/share:/usr/share',
'FALLBACK_CONFIG_DIRS=\\"%s\\"' % '/etc/xdg'
])
import platform
if (platform.system() == "Linux"):
# In glibc since 2.17 and musl libc since 1.1.24. Used by loader.c.
env_thirdparty.AppendUnique(CPPDEFINES=['HAVE_SECURE_GETENV'])
loader_sources = [thirdparty_dir + "/loader/" + file for file in loader_sources]
env_thirdparty.add_source_files(env.drivers_sources, loader_sources)
env_thirdparty.add_source_files(env.drivers_sources, vma_sources)